Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. Magical companion ammo (Fallout: New Vegas) Arqade is a question and answer site for passionate videogamers on all platforms. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. It is impossible to give it back. There do seems to be some exceptions for this though. How do i give my companion a different weapon (gun) So i have rex and cass currently, everytime i try to put a perfect condition weapon in cass' inventory she would still use the caravan shotgun, is there a specific weapon type i have to give her or smth? So I don't know exactly what will happen when they run out yet. Log in to view your list of favourite games. I'm curious if you've noticed them run out of ammo with other guns. It was so untested that with some luck in 2-3 game weeks you can literally buy the entire Gun Runners' stock just from selling what you find there. @DCShannon I found a thread on reddit that suggested modding the companion weapons and giving it back to them and they can use it with their infinite ammo. Better yet do you know of a list that shows all the companions and shows what guns they can use. I crafted a much stronger one to give to her hoping she would use it instead of her normal 10mm. Or the .38 ammo type at least (due to beginning with a pipe pistol)? Temporary solution is sending your companion home or to the Lucky 38 then recruiting them again. So you'll have to supply them. GARU - Infinite ammo for your companions at Fallout New Vegas - mods updated Jul 11, 2018 There are 8 main companions in Fallout: New Vegas that you can unlock by completing quests, killing enemies, or using skills. Unless you are getting the 50% companion damage bonus from 10 charisma though their default weapons are generally the best choice. No. If the null hypothesis is never really true, is there a point to using a statistical test without a priori power analysis? For instance, all settlers carry a standard pipe pistol using the .38 bullet. Note that it can take 20+ stimpaks to fully heal Rex. not with their companion weapon well they use companion ammo that has limitless supply. Do companions need ammo for weapons you give them and is Boone - Reddit I believe that you can you a weapon that uses the same ammunition and the ammunition perk still applies hope it helps. Morrowind May Modathon and Skywind Gameplay Preview. If I gave Cass a 12-gauge shotgun to replace the one she currently uses, which is a 20gauge, would I need to give her 12-gauge ammo for her to use it? Espaol - Latinoamrica (Spanish - Latin America). For settlers things work slightly differently than with companions. Which language's style guidelines should be used when writing code that is supposed to be called from another language? This can be performed even during combat. When i try to enter the (player.additem000000f) cheat it doesnt work, Why? Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Generating points along line with specifying the origin of point generation in QGIS. Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. They switched back to their default weapon and can't use the gamma pistol until I give them more rounds. Companions are special non-player characters who follow the player, aid them in combat, and provide a unique perk as long as they're in the player's party (whether following them or waiting; the perk stops applying when they're dismissed). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. How do you get the key to open a set of doors in sunset sarsaparilla headquarters? Followers used ammo? The following is based on bugged content. Leaving a companion without any of their magical companion ammo will mean that they will be unable to fire their ranged weapon until the ammunition is returned. I'm going to try that tomorrow. The Brush Gun technically deals the highest damage, but the .45-70 ammo is rather expensive and hard to come by through scavenging. All trademarks are property of their respective owners in the US and other countries. Unlike permanent companions, temporary companions do not use the companion wheel, do not heal automatically, and with the exception of Deputy Beagle, do not have an option to exchange equipment. All permanent companions have a unique quest line that can be followed in order to "upgrade" them, usually giving them new armor or new perks. So Nerve grants a total bonus of +50% damage and damage threshold to companions with 10 Charisma and only +5% to both at 1 Charisma. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. Only Boone and Veronica are able to carry or wear faction apparel. Does a password policy with a restriction of repeated characters increase security? She will also accept apparel specific to the White Glove Society, and giving her the items White Glove Society attire or formal wear, will result in her teaching the unarmed move Scribe Counter. Veronica, as a member of the Brotherhood of Steel, will wear Brotherhood power armor. A solution is recruiting the one that the other companions are ganging up on, so that they are essential. Giving an energy weapons-user certain optimized ammunition types added with Gun Runners' Arsenal can influence their overall carry weight in Hardcore mode due to the ammunition's reduced weight. @Iszi You can't see the gun in their inventory, so yeah it's a magic gun too. Not sure about gear degrading, but Companions Infinite Ammo-mod saves you a lot of higher-end ammo, especially if you give Boone the All-American like I do every replay, it's become a habit since he stole it the first time. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. All rights reserved. Finally, weapons given to companions do not lose durability unless hit directly by enemies, therefore high-damage and high-degradation ammunition types are usually preferable unless said ammunition grants the enemy x2-3 damage threshold multiplier. She will not wear these items, however, because their DT is inferior to her default clothing. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. You're browsing the GameFAQs Message Boards as a guest. Generic Doubly-Linked-Lists C implementation. Do companions use ammo??? Some of it is really ugly. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Alternatively treating them with stimpaks very quickly after they are poisoned will prevent their health from becoming negative and actually heal them instead of killing them. 5 Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. The best answers are voted up and rise to the top, Not the answer you're looking for? If you go along the vanilla companions personal questline and complete them, I believe they all gain some major updates to weapons and armor. Companions Infinite Ammo at Fallout New Vegas - mods and community equip someone with a minigun and 1 ammo, they can blast away all day! Mercenaries mode is a special mode in Resident Evil 4 Remake that challenges players to survive and score as many points as they can against waves of enemies, with all sorts of ways to extend time, gain score multipliers, and more. For example Boone is so damned deadly because his default weapon is the Hunting Rifle, whereas Cass' default is only a puny Caravan Shotgun. 2 things must happen before the companion will switch to the selected weapon you have given to it. Equiping companions :: Fallout: New Vegas General Discussions Magical companion ammo is a special ammunition type that companions with ranged weaponry use when no regular ammunition is currently within their inventory. There is a way to get all 6 humanoid companions - check. oh that is cool thanks. You're browsing the GameFAQs Message Boards as a guest. What is this? This means they only need to carry 1 ammo. Using the console command "resurrect" on a companion (even while the companion is still alive) will strip them of any and all items given to them. Companion ammo? - Fallout: New Vegas - GameSpot Sometimes I've noticed when looting a body or a "dungeon" rewards chest (like they always had in Skyrim, except these are commonly the Army green steamer trunks) Cait will ask me for small rounds/ammo if she ran out on her AsSault Rifle. What's the cheapest way to buy out a sibling's share of our parents house if I have no cash and want to pay less than the appraised value? Some people are proof that G-d exists; evolution would have prevented them. As of a patch some time ago, companions' weapons degrade per attack at the same rate as the Courier's. Armor degrades based on damage taken. Companions will tend to take safer, if longer, routes to the player if separated, however, should the player be traversing steep ledges or cliffs they may fall resulting in them becoming unconscious, or die if in Hardcore mode. This has unlimited Ammo and can only be used by Boone. Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? Companions are only essential while recruited, which means they can be killed both before they are recruited and after told to leave. Do NPCs use up ammo? - Fallout: New Vegas - GameSpot This allows you to freely choose which weapons your companion will use, without having to worry about their ammo supply. However other sources online report that companion's weapons won't break and that you should use surplus ammo for them to save caps. Deputy Beagle is a weird exception. They don't need ammo for their default weapons, they have an infinite supply. A player character with a starting Charisma of 1 can boost their companion's nerve to the maximum by use of an Empathy Synthesizer, Intense Training, Party Time Mentats (+5), high Survival (so that alcohol adds +3 Charisma), or stacking moonshine with another type of alcohol. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. They are pretty amazing against low level guys. How do I not fail The Legend of the Star quest? Why did DOS-based Windows require HIMEM.SYS to boot? Mini nukes for the fatman do actually get consumed and I'd guess (although haven't tested) that this is also true for missiles. Go on nexus and type the name of each companion into the search panel. They will also stop using a weapon if it breaks, according to the wiki. Dread_nought 11 years ago #2. How do I stop the Flickering on Mode 13h? The weapon must be stronger then the original weapon the companion uses.