There are a few things that can be going on here, as stated in another answer it could be your tiling. (UUM-9969), UI Toolkit: Fixed UI Toolkit runtime panels sometimes ignoring clicks in a build. (UUM-12875), IL2CPP: Worked around an intermittent crash in the .NET thread pool implementation when a thread is incorrectly removed from the pool twice. (UUM-14800), Shadergraph: Fixed unity_StereoEyeIndex error when building XR project with URP Fullscreen master node containing Shader. Also during the failure, Unity will now print environment variables thus helping identifying such issues in the future. (UUM-16426), UI Toolkit: Fixed an issue where the UI Builder would export asset references with resource() instead of url() when the asset path contained a folder with Resources in its name. HDRP: Improved CPU shadow performance with burst. HDRP: Changed the order of transparent FrameSettings. Editor: Fixed AssetPreview.GetMiniTypeThumbnail so it is able to find icons associated to custom MonoBehaviour classes. (UUM-18689), Mono: Updated the Brotli compression library to version 1.0.9 to correct CVE-2020-8927. SRP Core: Allow setting order for panels on the rendering debugger. IL2CPP: Removed boxing for more cases of comparisons to null in value type generic instances. Usually six-sided. 2D: Fixed crash when a user loads a Tilemap with a TilemapCollider2D and CompositeCollider2D with an invalid Sprite. URP: Fixed issue where selecting the URP asset could break HDRP blitter when HDRP is the active pipeline. (UUM-20797) Fixed in 2023.1.0b14. Physics: Fixed TerrainCollider so it now displays an error if it is added to an GameObject hierarchy that contains an Rigidbody or ArticulationBody. (UUM-3314), HDRP: Fixed color grading so it no longer outputs negative colors. (UUM-4752), VFX Graph: Fixed an issue with the out of range exception on GPU when multiple spawn context are plugged to the same initialize system. The textures appear normal when viewing scenes in the editor. TextEditor.revealCursor is now TextEditor.showCursor. Unity keeps a cache of pre-processed assets in this folder, and occasionally they can become corrupted, leading to strange behaviour. UI Toolkit: Added missing keyboard navigation support for left and right keys in TreeView. More infoSee in Glossary, you normally use your main Texture to show areas of terrain such as grass, rocks and sand. 0 (SGB-278), Shaders: "Invalid pass index" error will no longer appear while a variant is compiling. Undo System: The Undo history now records the name of changed properties ("Modified Intensity") instead of just showing "Modified Property". eg. A rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. A material, can make a wood texture, look like real wood, or, make it look. I don't know if this is a problem with Blender or Unity, but I already asked on the Blender forums and got no response. Burst: Fixed "Plain Without Debug Information" outputting assembly with debug information. (UUM-17545), iOS: Fixed iphone player dylib missing "sign on copy" in simulator. (UUM-11881), SRP Core: Fixed virtual offset pushing probes outside of geometry. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. The texture coordinates (UVs) in the fourth channel. Scripting: Fixed a bug where the editor could throw an Exception after an asmdef setup error was fixed. macOS: Fixed an issue with exposing profiler markers in non-development players. (UUM-27392), Editor: Fixed 1px mismatch between reported Screen size and actual back buffer size when using DPI scaling leading to errors being logged and broken rendering. Everything is now able to be selected. WebGL: Fixed an issue where the soft keyboard would leave whitespace at the bottom of the page after being dismissed. (UUM-7698), Physics 2D: Fixed and issue where the ContactPoint2D relative velocity reported was incorrect when using Continuous Collision Detection. (UUM-15330). (UUM-14753). This upgrade fixes ghosting artifacts. (UUM-2304). Mobile: Fixed an issue that the touch reset in device simulator when unity remote is disconnected. 1 The best answers are voted up and rise to the top, Not the answer you're looking for? (UUM-21600), com.unity.xr.core-utils: 2.2.0-pre.2 2.2.0, com.unity.xr.interaction.toolkit: 2.3.0-pre.1 2.3.1, com.unity.terrain-tools: 5.1.0-pre.1 5.1.0. Profiler: Fixed crash in Linux Editor when toggling Standalone Profiler recording on and off. (UUM-1036). (UUM-12585), SRP Core: Fixed the behaviour preventing the bake to restart if probe volumes are changed while a bake has started. Replaced with an info box when enabling Read/Write that triggers if Unity detects a texture over 512MB. Android: Fixed asset packs functionality for GameActivity. (UUM-29029), Graphics: Fixed a clearing issues on Vulkan XR. IMGUI: Removed UTF16 conversion for IMGUI on the native side since we now do text generation on the managed side. Per light override is still possible. Physics: Added a temporary scratch buffer to the Physics simulation, in order to improve performance by avoiding going to the main allocator for small temporary allocations. (UUM-21873), HDRP: Fixed zfighting artifacts for ray tracing. I found a solution which solves the problem completely but I guess it is not mathematically correct since I don't really know much about matrixes and projections. HDRP: Fixed an issue when using strict variant matching option. (Thank you to @DevDunk on the forum for the request!). (UUM-21964), Shaders: Fixed a null pointer dereference with ShaderVariantCollection API. Shaders: Added: Added API ShaderVariantCollection.WarmUpProgressively that allows users to timeslice shader warmup across multiple frames. Package: Added new QoS APIs for specific Relay and Multiplay QoS servers searching and result. (UUM-30173). Sorry, I hope this is the correct forum for questions of this nature. (UUM-17739), HDRP: Fixed an issue with DOTS and Look Dev tool causing entities in the tool to be drawn in the game view. (UUM-13295), Scripting: Fixed performance regression of UnityExtensions init. Editor: Added support for Sketchup 2019 and 2020 file formats to the Sketchup importer. Unity 2023.2.0a11 Make sure your texture is in clamp mode, it will be easier to see if the projection works correctly. Instantiate Spawns Object Away from Source? There is now only one storage: Psd Layers. Editor: Enabled refreshing the UI when the asset is changed. (UUM-9703). Burst: Fixed "Failed to find entry-points: Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly" error that was displayed when Burst tried to compile an assembly that had C# compilation errors. (UUM-13994), Package Manager: Fixed an issue that packages are deleted after changing the "My Assets" Cache location to non-default when the asset is updated in Package Manager. The colleague that created the rooms is not working in our department anymore, so I do not have access to the original models (nor I am familiar with SketchUp or other similar software). (DOTSE-1992), Editor: Enabled Details view to be completely cleared when no items are selected. (UUM-19697), SRP Core: Fixed volume profile field state when asset is removed. Editor: Fixed an issue that the Dedicated Server target is now visibly enabled only if the module is installed. It thoroughly covers this. Editor: Fixed performance issue for looping small clip with root motion extraction. SRP Core: Fixed an IES Importer issue producing incorrect results. How to instantiate tiles based on a 2D Array into a Platform Game using Unity? files. Learn more about Stack Overflow the company, and our products. (UUM-8472), VFX Graph: Fixed an issue that vertex Color was black while using new shader graph integration on planar primitive output. Gets a list of all loaded objects of Type type. 2D: Fixed an issue where the Sprite Skin editor would throw an exception if Sprite Renderer doesn't have a Sprite assigned to it. (UUM-782), Android: Fixed Patch (/And Run) failing on some Android 12 devices with "Permission Denied" or "No such file or directory". The warning is only shown if Auto Generate is ticked and the text is updated to say Auto Generate mode is ignored []. I'm not sure, which information is needed to answer the question, but I can provide it if you ask for it. The unity manual. This format changes automatically depending on which platform you are building for. PS4: Enabled the integer gather adjust shader compiler option to ensure that PS4 produces the same results as PS5 for texture gather operations on int/uint formats. (UUM-552), VFX Graph: Fixed an issue when motion vector is applied on line using targetOffset, the VFXLoadParameter was missing. This is the equivalent of Graphics.RenderMesh from rasterization pipeline. (UUM-19689), IL2CPP: Enabled the marshaling offset to compute properly for the first field in an explicit layout type when that field has a non-zero offset. Ideally, Texture dimension sizes should be powers of two on each side (that is, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 pixels (px), and so on). Answers, Automatically assign hundred of textures to .obj file I don't think you have to fix this in Unity side, I bet the problem is in Blender side. (UUM-10269), Linux: Fixed dragging prefab with ctrl key down not working. I am able to see the texture, in the Unity editor, but after taking the desktop build the texture is not visible to the scene. (Material Problems) Visual Scripting: Added Sticky Note for ScriptGraph and StateGraph. Please use RenderPipeline.SubmitRenderRequest with RequestData of a supported type such as RenderPipeline.StandardRequest. The OS For clarity, these features should not be used in production. (1400086), Build System: Fixed unity_license.json CopyFiles build failures. (UUM-399), Audio: Fixed audio mixer groups not visible from the packages. No need for trail/error troubleshooting here. Did the drapes in old theatres actually say "ASBESTOS" on them? (UUM-10698). Version Control: Removed: Removed Collab and its dependency from the package. Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? (UUM-8679), Particles: Removed an erroneous grabpass when using Particle Standard Surface Shader. This allows renderers to be placed into the deformation system most suitable for the renderer. Terrain: Fixed the following error that was thrown: "EndLayoutGroup: BeginLayoutGroup must be called first" when selecting a .raw file to import as a Heightmap due to an error with IMGUI. Virtual Texturing: The experimental state of Streaming Virtual Texturing and Procedural Virtual Texturing was not clearly indicated in the API docs and Manual, this has been corrected. (UUM-20456, UUM-20458), SRP Core: Updated the Volumes when the Volume Info is collapsed. Profiler: Released Memory Profiler version 1.0.0-pre.3. So if I have a model that does not have a UVmap, I cannot just add/create one. 2D: Added RenderStaticPreview for GameObjectBrush. (UUM-1207). License: Added: Added GetEntitlementDetails. (UUM-21605), Animation: Fixed an undo/redo of an entry state transition in the state machine issue. Here's the relevant code for creating the mask of the closed shape: Code (CSharp): private IEnumerator Linger () {. HDRP: Added a foam system to the HDRP Water System. (UUM-14069), UI Toolkit: Fixed an issue that renaming a prefab with the inspector in debug mode causes a lot of Exceptions. (UUM-5942), IL2CPP: Fixed incorrect code generation for references to void* pointers. First seen in 2023.1.0a20. I guess it's done in Blender right? why do my object files look weird when imported to Unity? Thank you. Visual Scripting: Added confirmation popup when you reset Project settings and Editor preferences. Graph Tool Foundation: Changed: Added an API to correctly compute the halo effect when modifying the graph model. Windows: Enabled Windows ARM64 Player compilation. (UUM-28519), UI Toolkit: Fixed items in animated lists sometimes disappearing. (NOTE: this is in reference to where the UV's fall on the texture, not the UV's in related to the verts on your model.).